GameAnvilConnector
2.0.0
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Here is a list of all functions with links to the classes they belong to:
- a -
Add() :
GameAnvil.Payload
Add< TProtoBuffer >() :
GameAnvil.Payload
AddAllPacket() :
GameAnvil.Payload
AddAllPayload() :
GameAnvil.Payload
AlreadyLoginedUserInfo() :
GameAnvil.Defines.AlreadyLoginedUserInfo
Authentication() :
GameAnvil.GameAnvilConnector
AuthenticationResult() :
GameAnvil.Defines.AuthenticationResult
- c -
ChannelCountResult() :
GameAnvil.Defines.ChannelCountResult
ChannelInfoResult() :
GameAnvil.Defines.ChannelInfoResult
Connect() :
GameAnvil.GameAnvilConnector
ConnectAndAuthentication() :
GameAnvil.GameAnvilConnector
ConnectSecure() :
GameAnvil.GameAnvilConnector
ConnectSecureAndAuthentication() :
GameAnvil.GameAnvilConnector
CreatedRoomResult() :
GameAnvil.Defines.CreatedRoomResult
CreateRoom() :
GameAnvil.GameAnvilUser
- d -
Deconstruct() :
GameAnvil.Defines.ErrorResult< TErrorCode, TData >
Disconnect() :
GameAnvil.GameAnvilConnector
Dispose() :
GameAnvil.GameAnvilConnector
,
GameAnvil.GameAnvilUser
- e -
ErrorResult() :
GameAnvil.Defines.ErrorResult< TErrorCode, TData >
- g -
GameAnvilConnector() :
GameAnvil.GameAnvilConnector
GameAnvilUser() :
GameAnvil.GameAnvilUser
GetAllChannelCountInfo() :
GameAnvil.GameAnvilConnector
,
GameAnvil.GameAnvilUser
GetAllChannelInfo() :
GameAnvil.GameAnvilConnector
,
GameAnvil.GameAnvilUser
GetChannelCountInfo() :
GameAnvil.GameAnvilConnector
,
GameAnvil.GameAnvilUser
GetChannelInfo() :
GameAnvil.GameAnvilConnector
,
GameAnvil.GameAnvilUser
GetChannelList() :
GameAnvil.GameAnvilConnector
GetDecompressSize() :
GameAnvil.Packet
GetMsgId() :
GameAnvil.Packet
GetMsgName() :
GameAnvil.Packet
GetPacket() :
GameAnvil.Payload
GetProtoBuffer< TProtoBuffer >() :
GameAnvil.Payload
GetProtocolId() :
GameAnvil.GameAnvilProtocolManager
GetSerializedSize() :
GameAnvil.Packet
- i -
IsRegisteredProtocol() :
GameAnvil.GameAnvilProtocolManager
- j -
JoinRoom() :
GameAnvil.GameAnvilUser
JoinRoomResult() :
GameAnvil.Defines.JoinRoomResult
- l -
LeaveRoom() :
GameAnvil.GameAnvilUser
Login() :
GameAnvil.GameAnvilUser
Logout() :
GameAnvil.GameAnvilUser
LogoutResult() :
GameAnvil.Defines.LogoutResult
- m -
MakeCustomPacket() :
GameAnvil.Packet
MakePacket() :
GameAnvil.Packet
MakePacket< TProtoBuffer >() :
GameAnvil.Packet
MakeResultCodeException< TEnum >() :
GameAnvil.Exceptions.ResultCodeException
MatchPartyCancel() :
GameAnvil.GameAnvilUser
MatchPartyStart() :
GameAnvil.GameAnvilUser
MatchResult() :
GameAnvil.Defines.MatchResult
MatchRoom() :
GameAnvil.GameAnvilUser
MatchUserCancel() :
GameAnvil.GameAnvilUser
MatchUserStart() :
GameAnvil.GameAnvilUser
MoveChannel() :
GameAnvil.GameAnvilUser
MoveChannelResult() :
GameAnvil.Defines.MoveChannelResult
- n -
NamedRoom() :
GameAnvil.GameAnvilUser
NamedRoomResult() :
GameAnvil.Defines.NamedRoomResult
New< TErrorCode, TResult >() :
GameAnvil.Defines.ErrorResult< TErrorCode, TData >
- p -
PauseClientStateCheck() :
GameAnvil.GameAnvilConnector
Payload() :
GameAnvil.Payload
Ping() :
GameAnvil.GameAnvilConnector
- r -
ReceiveAdminKickOutNotice() :
GameAnvil.GameAnvilUser
ReceiveClientState() :
GameAnvil.GameAnvilUser
ReceiveForceCloseConnection() :
GameAnvil.GameAnvilConnector
ReceiveForceCloseSession() :
GameAnvil.GameAnvilConnector
ReceiveForceLeaveRoomNotice() :
GameAnvil.GameAnvilUser
ReceiveForceLogoutNotice() :
GameAnvil.GameAnvilUser
ReceiveMatchPartyCancel() :
GameAnvil.GameAnvilUser
ReceiveMatchPartyStart() :
GameAnvil.GameAnvilUser
ReceiveMatchUserDone() :
GameAnvil.GameAnvilUser
ReceiveMatchUserTimeout() :
GameAnvil.GameAnvilUser
ReceiveMoveChannelNotice() :
GameAnvil.GameAnvilUser
ReceiveNotice() :
GameAnvil.GameAnvilUser
ReceivePong() :
GameAnvil.GameAnvilConnector
ReceiveSessionClose() :
GameAnvil.GameAnvilUser
RegisterProtocol() :
GameAnvil.GameAnvilProtocolManager
Request< TResponse >() :
GameAnvil.GameAnvilConnector
RequestUser< TResponse >() :
GameAnvil.GameAnvilUser
Reset() :
GameAnvil.GameAnvilUser
ResultCodeException() :
GameAnvil.Exceptions.ResultCodeException
ResumeClientStateCheck() :
GameAnvil.GameAnvilConnector
- s -
Send() :
GameAnvil.GameAnvilConnector
SendUser() :
GameAnvil.GameAnvilUser
SetJoinRoomFalse() :
GameAnvil.GameAnvilUser
SetMessageCallback< TProtoBuffer >() :
GameAnvil.GameAnvilConnector
,
GameAnvil.GameAnvilUser
SnapShot() :
GameAnvil.GameAnvilUser
- t -
ToByteString() :
GameAnvil.Packet
ToProtoBufferMessage< TProtoBuffer >() :
GameAnvil.Packet
ToString() :
GameAnvil.Defines.AlreadyLoginedUserInfo
,
GameAnvil.Defines.AuthenticationResult
,
GameAnvil.Defines.LoginResult
,
GameAnvil.Exceptions.ResultCodeException
TryGetMsgId() :
GameAnvil.Packet
- u -
UnRegisterProtocol() :
GameAnvil.GameAnvilProtocolManager
- w -
WriteTo() :
GameAnvil.Packet
Generated by
1.12.0