GameAnvilConnector 2.0.0
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This is the complete list of members for GameAnvil.GameAnvilUser, including all inherited members.
ChannelId | GameAnvil.GameAnvilUser | |
CreateRoom(string roomName, string roomType, string matchingGroup, Payload? payload=null) | GameAnvil.GameAnvilUser | inlinevirtual |
Dispose(bool disposing) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
Dispose() | GameAnvil.GameAnvilUser | inline |
GameAnvilUser(GameAnvilConnector connector, string serviceName, int subId) | GameAnvil.GameAnvilUser | inline |
GetAllChannelCountInfo(string serviceName) | GameAnvil.GameAnvilUser | inlinevirtual |
GetAllChannelInfo(string serviceName) | GameAnvil.GameAnvilUser | inlinevirtual |
GetChannelCountInfo(string serviceName, string channelId) | GameAnvil.GameAnvilUser | inlinevirtual |
GetChannelInfo(string serviceName, string channelId) | GameAnvil.GameAnvilUser | inlinevirtual |
IsJoinedRoom | GameAnvil.GameAnvilUser | |
IsLoggedIn | GameAnvil.GameAnvilUser | |
IsPartyMatchInProgress | GameAnvil.GameAnvilUser | |
IsUserMatchInProgress | GameAnvil.GameAnvilUser | |
JoinRoom(string roomType, int roomId, string matchingUserCategory, Payload? payload=null) | GameAnvil.GameAnvilUser | inlinevirtual |
LeaveRoom(Payload? payload=null) | GameAnvil.GameAnvilUser | inlinevirtual |
Login(string userType, string channelId, Payload? requestPayload=null) | GameAnvil.GameAnvilUser | inlinevirtual |
Logout() | GameAnvil.GameAnvilUser | inlinevirtual |
MatchPartyCancel(string roomType) | GameAnvil.GameAnvilUser | inlinevirtual |
MatchPartyStart(string roomType, string matchingGroup, Payload? payload=null) | GameAnvil.GameAnvilUser | inlinevirtual |
MatchRoom(bool isCreateRoomIfNotJoinRoom, bool isMoveRoomIfJoinedRoom, string roomType, string matchingGroup, string matchingUserCategory, Payload? payload=null, Payload? leaveRoomPayload=null) | GameAnvil.GameAnvilUser | inlinevirtual |
MatchUserCancel(string roomType) | GameAnvil.GameAnvilUser | inlinevirtual |
MatchUserStart(string roomType, string matchingGroup, Payload? payload=null) | GameAnvil.GameAnvilUser | inlinevirtual |
MoveChannel(string channelId, Payload? payload=null) | GameAnvil.GameAnvilUser | inline |
NamedRoom(string roomType, string roomName, bool isParty, Payload? payload=null) | GameAnvil.GameAnvilUser | inlinevirtual |
OnAdminKickout | GameAnvil.GameAnvilUser | |
OnForceLeaveRoom | GameAnvil.GameAnvilUser | |
OnForceLogout | GameAnvil.GameAnvilUser | |
OnMatchPartyCancel | GameAnvil.GameAnvilUser | |
OnMatchPartyStart | GameAnvil.GameAnvilUser | |
OnMatchUserDone | GameAnvil.GameAnvilUser | |
OnMatchUserTimeout | GameAnvil.GameAnvilUser | |
OnMoveChannel | GameAnvil.GameAnvilUser | |
OnNotice | GameAnvil.GameAnvilUser | |
OnSessionClose | GameAnvil.GameAnvilUser | |
ReceiveAdminKickOutNotice(Base.ErrorCode errorCode, Base.AdminKickoutNoti adminKickOut) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
ReceiveClientState(Base.ErrorCode errorCode, Base.ClientStateCheck clientStateCheck) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
ReceiveForceLeaveRoomNotice(Base.ErrorCode errorCode, Base.ForceLeaveRoomNoti forceLeaveRoom) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
ReceiveForceLogoutNotice(Base.ErrorCode errorCode, Base.ForceLogoutNoti forceLogout) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
ReceiveMatchPartyCancel(Base.ErrorCode errorCode, Base.MatchPartyCancelResOrNoti matchPartyCancelRes) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
ReceiveMatchPartyStart(Base.ErrorCode errorCode, Base.MatchPartyStartResOrNoti matchPartyCancelRes) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
ReceiveMatchUserDone(Base.ErrorCode errorCode, Base.MatchUserDone matchUserDone) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
ReceiveMatchUserTimeout(Base.ErrorCode errorCode, Base.MatchUserTimeout matchUserTimeout) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
ReceiveMoveChannelNotice(Base.ErrorCode errorCode, Base.MoveChannelNoti moveChannel) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
ReceiveNotice(Base.ErrorCode errorCode, Base.Notice notice) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
ReceiveSessionClose(ResultCodeSessionClose resultCode, Payload payload) | GameAnvil.GameAnvilUser | inlineprotectedvirtual |
RequestUser< TResponse >(IMessage message, CancellationToken token=default) | GameAnvil.GameAnvilUser | inlinevirtual |
RequestUser< TResponse >(Packet packet, CancellationToken token=default) | GameAnvil.GameAnvilUser | inlinevirtual |
Reset() | GameAnvil.GameAnvilUser | inlineprotected |
RoomId | GameAnvil.GameAnvilUser | |
SendUser(IMessage message) | GameAnvil.GameAnvilUser | inlinevirtual |
ServiceId | GameAnvil.GameAnvilUser | |
ServiceName | GameAnvil.GameAnvilUser | |
SetJoinRoomFalse() | GameAnvil.GameAnvilUser | inline |
SetMessageCallback< TProtoBuffer >(Action< GameAnvilUser, ResultCode, TProtoBuffer >? callback) | GameAnvil.GameAnvilUser | inline |
SetMessageCallback< TProtoBuffer >(Func< GameAnvilUser, ResultCode, TProtoBuffer, Task >? callback) | GameAnvil.GameAnvilUser | inline |
SetMessageCallback< TProtoBuffer >(MessageDescriptor descriptor, Action< GameAnvilUser, ResultCode, TProtoBuffer >? callback) | GameAnvil.GameAnvilUser | inline |
SetMessageCallback< TProtoBuffer >(MessageDescriptor descriptor, Func< GameAnvilUser, ResultCode, TProtoBuffer, Task >? callback) | GameAnvil.GameAnvilUser | inline |
SnapShot(Payload? payload=null) | GameAnvil.GameAnvilUser | inlinevirtual |
SubId | GameAnvil.GameAnvilUser | |
UserId | GameAnvil.GameAnvilUser | |
UserType | GameAnvil.GameAnvilUser |