GameAnvilConnector 2.0.0
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GameAnvil.GameAnvilUser Member List

This is the complete list of members for GameAnvil.GameAnvilUser, including all inherited members.

ChannelIdGameAnvil.GameAnvilUser
CreateRoom(string roomName, string roomType, string matchingGroup, Payload? payload=null)GameAnvil.GameAnvilUserinlinevirtual
Dispose(bool disposing)GameAnvil.GameAnvilUserinlineprotectedvirtual
Dispose()GameAnvil.GameAnvilUserinline
GameAnvilUser(GameAnvilConnector connector, string serviceName, int subId)GameAnvil.GameAnvilUserinline
GetAllChannelCountInfo(string serviceName)GameAnvil.GameAnvilUserinlinevirtual
GetAllChannelInfo(string serviceName)GameAnvil.GameAnvilUserinlinevirtual
GetChannelCountInfo(string serviceName, string channelId)GameAnvil.GameAnvilUserinlinevirtual
GetChannelInfo(string serviceName, string channelId)GameAnvil.GameAnvilUserinlinevirtual
IsJoinedRoomGameAnvil.GameAnvilUser
IsLoggedInGameAnvil.GameAnvilUser
IsPartyMatchInProgressGameAnvil.GameAnvilUser
IsUserMatchInProgressGameAnvil.GameAnvilUser
JoinRoom(string roomType, int roomId, string matchingUserCategory, Payload? payload=null)GameAnvil.GameAnvilUserinlinevirtual
LeaveRoom(Payload? payload=null)GameAnvil.GameAnvilUserinlinevirtual
Login(string userType, string channelId, Payload? requestPayload=null)GameAnvil.GameAnvilUserinlinevirtual
Logout()GameAnvil.GameAnvilUserinlinevirtual
MatchPartyCancel(string roomType)GameAnvil.GameAnvilUserinlinevirtual
MatchPartyStart(string roomType, string matchingGroup, Payload? payload=null)GameAnvil.GameAnvilUserinlinevirtual
MatchRoom(bool isCreateRoomIfNotJoinRoom, bool isMoveRoomIfJoinedRoom, string roomType, string matchingGroup, string matchingUserCategory, Payload? payload=null, Payload? leaveRoomPayload=null)GameAnvil.GameAnvilUserinlinevirtual
MatchUserCancel(string roomType)GameAnvil.GameAnvilUserinlinevirtual
MatchUserStart(string roomType, string matchingGroup, Payload? payload=null)GameAnvil.GameAnvilUserinlinevirtual
MoveChannel(string channelId, Payload? payload=null)GameAnvil.GameAnvilUserinline
NamedRoom(string roomType, string roomName, bool isParty, Payload? payload=null)GameAnvil.GameAnvilUserinlinevirtual
OnAdminKickoutGameAnvil.GameAnvilUser
OnForceLeaveRoomGameAnvil.GameAnvilUser
OnForceLogoutGameAnvil.GameAnvilUser
OnMatchPartyCancelGameAnvil.GameAnvilUser
OnMatchPartyStartGameAnvil.GameAnvilUser
OnMatchUserDoneGameAnvil.GameAnvilUser
OnMatchUserTimeoutGameAnvil.GameAnvilUser
OnMoveChannelGameAnvil.GameAnvilUser
OnNoticeGameAnvil.GameAnvilUser
OnSessionCloseGameAnvil.GameAnvilUser
ReceiveAdminKickOutNotice(Base.ErrorCode errorCode, Base.AdminKickoutNoti adminKickOut)GameAnvil.GameAnvilUserinlineprotectedvirtual
ReceiveClientState(Base.ErrorCode errorCode, Base.ClientStateCheck clientStateCheck)GameAnvil.GameAnvilUserinlineprotectedvirtual
ReceiveForceLeaveRoomNotice(Base.ErrorCode errorCode, Base.ForceLeaveRoomNoti forceLeaveRoom)GameAnvil.GameAnvilUserinlineprotectedvirtual
ReceiveForceLogoutNotice(Base.ErrorCode errorCode, Base.ForceLogoutNoti forceLogout)GameAnvil.GameAnvilUserinlineprotectedvirtual
ReceiveMatchPartyCancel(Base.ErrorCode errorCode, Base.MatchPartyCancelResOrNoti matchPartyCancelRes)GameAnvil.GameAnvilUserinlineprotectedvirtual
ReceiveMatchPartyStart(Base.ErrorCode errorCode, Base.MatchPartyStartResOrNoti matchPartyCancelRes)GameAnvil.GameAnvilUserinlineprotectedvirtual
ReceiveMatchUserDone(Base.ErrorCode errorCode, Base.MatchUserDone matchUserDone)GameAnvil.GameAnvilUserinlineprotectedvirtual
ReceiveMatchUserTimeout(Base.ErrorCode errorCode, Base.MatchUserTimeout matchUserTimeout)GameAnvil.GameAnvilUserinlineprotectedvirtual
ReceiveMoveChannelNotice(Base.ErrorCode errorCode, Base.MoveChannelNoti moveChannel)GameAnvil.GameAnvilUserinlineprotectedvirtual
ReceiveNotice(Base.ErrorCode errorCode, Base.Notice notice)GameAnvil.GameAnvilUserinlineprotectedvirtual
ReceiveSessionClose(ResultCodeSessionClose resultCode, Payload payload)GameAnvil.GameAnvilUserinlineprotectedvirtual
RequestUser< TResponse >(IMessage message, CancellationToken token=default)GameAnvil.GameAnvilUserinlinevirtual
RequestUser< TResponse >(Packet packet, CancellationToken token=default)GameAnvil.GameAnvilUserinlinevirtual
Reset()GameAnvil.GameAnvilUserinlineprotected
RoomIdGameAnvil.GameAnvilUser
SendUser(IMessage message)GameAnvil.GameAnvilUserinlinevirtual
ServiceIdGameAnvil.GameAnvilUser
ServiceNameGameAnvil.GameAnvilUser
SetJoinRoomFalse()GameAnvil.GameAnvilUserinline
SetMessageCallback< TProtoBuffer >(Action< GameAnvilUser, ResultCode, TProtoBuffer >? callback)GameAnvil.GameAnvilUserinline
SetMessageCallback< TProtoBuffer >(Func< GameAnvilUser, ResultCode, TProtoBuffer, Task >? callback)GameAnvil.GameAnvilUserinline
SetMessageCallback< TProtoBuffer >(MessageDescriptor descriptor, Action< GameAnvilUser, ResultCode, TProtoBuffer >? callback)GameAnvil.GameAnvilUserinline
SetMessageCallback< TProtoBuffer >(MessageDescriptor descriptor, Func< GameAnvilUser, ResultCode, TProtoBuffer, Task >? callback)GameAnvil.GameAnvilUserinline
SnapShot(Payload? payload=null)GameAnvil.GameAnvilUserinlinevirtual
SubIdGameAnvil.GameAnvilUser
UserIdGameAnvil.GameAnvilUser
UserTypeGameAnvil.GameAnvilUser