Interface Synchronize.SyncOrBuilder

  • All Superinterfaces:
    com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
    All Known Implementing Classes:
    Synchronize.Sync, Synchronize.Sync.Builder
    Enclosing class:
    Synchronize

    public static interface Synchronize.SyncOrBuilder
    extends com.google.protobuf.MessageOrBuilder
    • Method Detail

      • getPrefabName

        java.lang.String getPrefabName()
        string prefab_Name = 1;
        Returns:
        The prefabName.
      • getPrefabNameBytes

        com.google.protobuf.ByteString getPrefabNameBytes()
        string prefab_Name = 1;
        Returns:
        The bytes for prefabName.
      • hasTransformSync

        boolean hasTransformSync()
        .com.nhn.gameanvil.protocol.TransformSync transform_sync = 2;
        Returns:
        Whether the transformSync field is set.
      • getTransformSync

        Synchronize.TransformSync getTransformSync()
        .com.nhn.gameanvil.protocol.TransformSync transform_sync = 2;
        Returns:
        The transformSync.
      • hasAnimatorSync

        boolean hasAnimatorSync()
        .com.nhn.gameanvil.protocol.AnimatorSync animator_sync = 3;
        Returns:
        Whether the animatorSync field is set.
      • getAnimatorSync

        Synchronize.AnimatorSync getAnimatorSync()
        .com.nhn.gameanvil.protocol.AnimatorSync animator_sync = 3;
        Returns:
        The animatorSync.
      • hasRigidBodySync

        boolean hasRigidBodySync()
        .com.nhn.gameanvil.protocol.RigidBodySync rigid_body_sync = 4;
        Returns:
        Whether the rigidBodySync field is set.
      • getRigidBodySync

        Synchronize.RigidBodySync getRigidBodySync()
        .com.nhn.gameanvil.protocol.RigidBodySync rigid_body_sync = 4;
        Returns:
        The rigidBodySync.
      • hasRigidBody2DSync

        boolean hasRigidBody2DSync()
        .com.nhn.gameanvil.protocol.RigidBody2DSync rigid_body_2d_sync = 5;
        Returns:
        Whether the rigidBody2dSync field is set.
      • getRigidBody2DSync

        Synchronize.RigidBody2DSync getRigidBody2DSync()
        .com.nhn.gameanvil.protocol.RigidBody2DSync rigid_body_2d_sync = 5;
        Returns:
        The rigidBody2dSync.